gaikou - diplomacy -



*[English]*
Diplomacy value determines the priority order in which the AI determines objectives.

Diplomacy level is divided into 25 points, -75 or below is the lowest, -75 to -50, -50 to -25, -25 to 0,
It is divided into 0 to -25, 25 to -50, 50 to 75, and +75 or higher.
The AI will first select the base of the faction with the lowest diplomacy level to attack. Furthermore, the distance between the bases is the closest
Select another faction's base as the target of attack.
For example, if there are powers with diplomacy of -30 and -40, and the other powers have diplomacy of -25 or higher, the former two powers will be considered to have the same diplomacy level,
The one that is closer to the base will be selected as the attack target.

However, if you encounter units from other factions outdoors, they will attack you regardless of diplomacy.
Therefore, if the base to be attacked is far away, there will be many cases where you will encounter units from another faction on the way and a battle will ensue.

Your base will be less likely to be targeted by forces with strong diplomatic ties.

Diplomacy value increases or decreases randomly every turn, and also changes the units and bases of the target force. It decreases slightly when attacking.

EIf the base falls
Control of a base whose durability reaches 0 is transferred to the attacking force, and buildings and waiting soldiers are taken over as they are.
Masu.

If a player captures an AI base, the diplomacy value from that faction will be -50.
Furthermore, the diplomatic value of one specific faction will be -150 and the diplomatic value of one specific faction will be +150 randomly.
In other words, if you capture a base, depending on the situation, one hostile force will spawn in addition to the captured force.
(These diplomatic values can be reduced by diplomatic commands)

If the AI captures the AI's base, the two factions will reconcile and both sides' diplomacy values will be forced back to +30.
(Units that are already in combat continue to fight)
Then, both forces randomly change the attack target, reduce the diplomacy value for that force by -150, and make it the attack target. To do.
In other words, if the AI captures the base, it may suddenly turn its target on the player at random, so
If a base falls, you need to check the log frequently.


You can also manipulate diplomacy by implementing diplomatic commands using funds.
There are two types of diplomatic commands: gifts and operations.



*[English]*
[Gift money]
: Send 3000 gold to the corresponding faction. Against the relevant force's own force
Friendship level will increase.
Each gift will randomly increase Diplomacy by 5-15.

[Craft]
: Use 5000 gold to reduce the friendship of the relevant faction with surrounding countries.
Diplomacy of all factions will be randomly reduced by 0-5 for each operation



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