koueki - trade -
*[English]*
In this game, soldiers consume rice, four types of weapons, and are produced within the territory
There are 6 types of special products, all of which can be bought and sold with merchants.

korera no syouhin ha samazama na youin ni yotte mai turn kakaku ga hendou site iru tame,
hituyou na syouhin ha yasui timing de siire, mata takai timing de syouhin wo uru koto de
genkin syuunyuu wo nobasu koto ga deki masu.
*[English]*
Because the prices of these products fluctuate every turn due to various factors,
By purchasing necessary products at low prices and selling them at high prices
You can increase your cash income.

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*[English]*
Trade goods include:
kome - rice/hyourou -
kunren sita heisi wo kyoten ni taiki sasetari syutujin saseru to hyourou wo syoumou simasu.
kunren wo oe kyoten taiki chuu no heisi 10 nin ni tuki hyourou 1 syouhi simasu.
kyoten ni 1000 nin taiki site iru baai 1 turn ni 100 no hyourou wo syouhi simasu.
field ni syutujin sita unit ha heisi 1 nin ni tuki hyourou 5 syouhi simasu.
1000 nin no butai 1 unit no baai 1 turn ni 5000 no hyourou wo syouhi simasu.
hyourou ha seiryoku tan-i de kanri sarete ite, hyourou ga 0 ni naru to yagai ni syutujin chuu no butai ga zenmetu simasu.
kome ha aki ni syuukaku sareru(hyourou syuunyuu ha 12 bunkatu to site mai turn erareru)tame,syuukaku mae
niha kome ga fusoku site kakaku ga koutou si, syuukaku ga owaru to 1 ji teki ni kakaku ga geraku simasu.
*[English]*
If you have trained soldiers waiting at your base or sending them out to the front, your supplies will be consumed.
1 supply is consumed for every 10 soldiers who have finished training and are waiting at the base.
If 1000 people are waiting at the base, 100 provisions will be consumed in one turn
Each deployed unit consumes 5 provisions per soldier.
A unit of 1000 people will consume 5000 provisions in one turn
Provisions are managed by each faction, and when the supply reaches 0, all troops in the field will be wiped out.
Rice is harvested in autumn (provision collection is obtained every turn as 12 divisions), so before harvest
There is a shortage of rice, causing prices to rise, and once the harvest is over, prices temporarily drop.
buki - weapon -
*[English]*
You will need it to train your soldiers.
As a general rule, 1 weapon is required for 1 soldier.
Weapon prices are not affected by seasons or events, but they do go up and down slightly each turn.
tokusan hin - area product-
*[English]*
It is a trade item produced every turn from the base, and basically you can earn cash income by selling it.
I will secure it.
Product prices change every turn.
Eventually, the price of weapons will increase or decrease almost randomly, but for specialty items, there will be more than just random fluctuations
There are various variables.
@ Fluctuations in the epidemic index due to seasonal events
AChanges in the supply and demand index depending on the proportion of production business
B Fluctuations in the supply and demand index depending on the inventory holding ratio of each power
@Seasonal fluctuation
The prices of specialty products randomly go up and down each turn, and prices also change depending on seasonal events. It goes up and down, and its price moves more than other products.
Therefore, by purchasing products when prices are low and selling through when prices are high
You can earn profit from the sale.
ANumber of production businesses
In addition, special products that are only produced by a small number of businesses are judged to be in short supply and prices soar.
Conversely, if there are many businesses, prices will fall.
BNumber of inventory for each faction
Specialty products are affected by supply and demand prices based on distribution volume. Certain forces sell products
If you buy up or are reluctant to sell, the price will gradually rise.
The index obtained by multiplying @ by random fluctuation is the fashion index
The index multiplied by A and B becomes the supply and demand index,
The value obtained by multiplying the basic price by the fashion index and the supply and demand index becomes the product price for that turn.
Special products have no use in the game other than buying and selling.
Local specialties can be changed by rebuilding.
Since there is no direct cash income in this game, it is important to secure cash through trading
Become.
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