seiryoku - faction -

*[English]*
The player chooses one of the factions and manages the internal affairs of the base.
Prepare to invade other countries.

Each faction controls 2 to 4 bases from the beginning, and from each base every turn
You can obtain assets such as military provisions and trade goods.

You can also train soldiers at each base, organize your troops, and send them to the front.



kyoten - settlement -

*[English]*
Each territory has one base, and the faction that owns the base receives food and supplies every turn.
Obtain trade goods.
Earn cash by selling supplies or trade goods.


Bases have durability, and durability is restored to the upper limit every turn.
When a base is attacked and its durability becomes 0, that area becomes the territory of the force that destroyed the base. It becomes territory.


kensetu - building -



*[English]*
[Castle wall]
You can renovate your castle to increase its maximum durability
Rebuilding takes 3 turns.

The initial value of maximum base durability is 600, and each time the grade is +1, the maximum durability increases. +200 and increases up to 2000.
Damaged bases will recover 1/50 of their maximum durability each turn.
In other words, the higher the maximum durability, the faster the base will recover.


[Farmland]
You can develop farmland and increase your military income each turn.
It takes 3 turns to develop.

Farmland has a food income of 8000 per turn in the initial stage.
Ordnance consumption per field soldier is 5, so
If all of this is allocated to field soldiers, it will be food for 1600 soldiers.
For each +1 grade of farmland, military income will increase by 3000.
The maximum farmland grade is 10, and the base food income at that time is 35,000.
Each base can support up to 7,000 field soldiers.
(However, soldiers on standby at the base will also consume some provisions.)


[Special products]
You can rebuild special products within your territory.
There are 3 trade goods slots per base.

Rebuilding takes 3 turns.

There are six types of specialty products, and the supply and demand index is determined according to the number of production businesses for each. It fluctuates.
If there are too many businesses for a certain product, it is considered oversupply and the price will fall.
Conversely, if there is less business, there will be a shortage of supply and prices will rise.

By using these to replace all the specialty products of your base with the same products
It is also possible to control the supply and demand index to some extent.
However, if the player biases the product, it will be produced from excess production facilities
As the prices of products are collapsing, your income will decrease relatively as long as you own the business
I will do it.


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